Welcome to my Animal Crossing island, Mahoteki. My Mom got me this game when I was just 6 years old. It’s perfect for 10 villagers, two little stores, and an airport to get away from it all. While it's not a conventional source of solace, Animal Crossing has allowed me to cultivate a greater sense of personal identity. Let me show you around my island!
This is my house, decorated exactly as the one I’d envisioned in my youth. Since my island estate is a recreation of my 9 or 10 year old fantasy, my pixelated bedroom is somewhat reminiscent of the TV room from Fahrenheit 451, something I thought was a display of wealth and ‘swag.’ When I showed my virtual bedroom to my Mom, she gave a soft smile and said to dream a little smaller. Though I frowned at her dismissive remark, I know that her solemn tone is not pessimism: it’s difficult to imagine a working fridge and more than two rooms when you’re an immigrant. Still, I vowed that one day, on an island that exists beyond a screen, I’d show her two houses AND all her favorite chocolate stocked in a fridge that actually works. She smiled. I hope she’s as proud of me as I am of her.
This is the clothing store, the Able Sisters, where I can design any piece of clothing that I imagine. On your visit to the store, you’ll encounter Sable, the lead designer, who will explain how her love of art helped her overcome growing up as an orphan and having to take care of her two younger sisters on her own. Like Sable, my art–code and design–is inspired by the experiences of my upbringing. Both within my island and amongst society, my designs are the physical manifestations of ambition to continue moving forward. Eager to contribute my artistic vision to egalitarian social efforts, the identity I’ve developed upon my virtual island has inspired my service across numerous organizations at my high school.
This is Nook’s Cranny, a general store. It sells anything one might need on the island. Timmy and Tommy, the twin brothers who run the store, show nothing but unconditional love to each other as orphans taken in by an adoptive father. Inspired by their familial bond, I am motivated to extend unconditional love to my two younger cousins, who, despite living thousands of miles away, are like siblings. Our relationship is mutualistically nurturing: They push me to be a better person, while I guide them with the experiences of my youth: encouraging them to be a little more reckless and to find themselves through self-love and self-exploration.
And finally, the airport: The place I could get away from it all, the place that helps me remember why I started playing Animal Crossing. Game director Katsuya Eguchi made the original game to depict feeling like an outsider when moving to a new city. Raised by immigrant parents I resonate with his message, as I’ve never fully identified with American culture, leading me to feel lonely in the country I was born in. Yet, getting home every day after school and booting up my favorite console to confide in Timmy, Tommy, and Sable made me realize that “bad times… are just times that are bad.” My mom changed my life by giving me a game that allowed me to express myself in a world where I thought I couldn’t. By exploring my aspirations through limitless self-expression, I proudly flaunt my culture and identity, knowing that my identity and my struggles are nothing to hide.