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Janey Currie

1x

Finalist

1x

Winner

General information

Hobbies & Interests

  • 3D Modeling
  • Drawing And Illustration
  • Gaming
  • Game Design and Development
  • Animation

Reading

  • Adult Fiction
  • Christian Fiction
  • Christianity
  • Classics
  • Criticism
  • Psychology
  • Novels

I read books multiple times a week.

Bio

-Upcoming UW-Stout Freshman -Game Design Major/ Computer Science Minor -looking to be and Indie Game developer -Goal is to work for Monolithsoft at least once in my life -Crazy Cat Lady -spends too much time drawing

Education

Rockford Christian Schools

High School

2008 – 2023

Miscellaneous

Desired degree level:
Master's degree program

Career

  • Crew Member in Drive Thru and Dining room

    Food & Beverages · Dairy Queen

    Jan 2023 – Present

Miscellaneous

Dream career field:
Computer Games
Has nursing license:
No

Future Interests

  • Volunteering
  • Philanthropy
Creative Arts Scholarship
Winner
Imagine a video game whose art style and direction makes you feel as if you are playing a storybook or even a movie, whose story is mysterious and captivating, whose music can create emotions of excitement or the feeling of loss depending on how many instruments or what kind are used, a game who makes you care about the well-being of its characters and take interest in them. Then imagine finding out this amazing game and its world were made by only two people, as opposed to normal games which have teams of hundreds if not thousands of members playing their parts to create the environments, stories, characters, and gameplay. Hollow Knight is an indie game crafted by my two role models: Ari Gibson and William Pellen. Two game developers from Australia who had the dream of creating their own game. Down on funding, they created a Kickstarter campaign to hopefully gain supporters to help fund their prototype game. With only character designs made in photoshop and some mechanics made in Stencyl, people still fell in love with their concept and artwork showing off the future game. Despite seeking $35,000, the kickstarter campaign brought in over $57,000. This allowed the team to hire a composer, Christopher Larkin, to create a soundtrack for the game. As well as this, they were able to make the game three times as expansive as they originally intended. Three more locations, many more characters, and loads of amazing content were able to be added. The team even allowed every single kickstarter to design their own character and lore to be included in the game. Team Cherry, as the developers call themselves, had a goal and stuck to it despite how insurmountable it seemed. Two people created a greater game than even some of the biggest companies out there. Rather than caving in and selling their prototype to be made by someone else, they wanted to see it through. They created the world, characters, combat, environments, and so much more all by themselves. I have been taught that I don’t need a lot of people to create what I aspire to. All it takes is an idea and the willpower to see it through. Kind people will also step up to help out if they genuinely care. Excuses were not and still are not made as the team is planning to release their second game by either the end of 2023 or beginning of 2024, and it has been in development for five years. Their example has given me a goal. Instead of settling at some company making games I have no passion for, I plan to create my own. Before playing Hollow Knight, I did not imagine such a feat would be possible. I now realize, as long as I have a desire to create, I can do so and the rest will follow suit-even if it takes a little while. As for my favorite experience in the arts, it is hard to pick one, as I consider games to be artworks of their own. Hollow Knight of course is one of my favorite gaming experiences, as well as many others that I could gush about for hours upon hours. Video games are unfairly overlooked as ‘art’ because people do not understand the amount of genres and kinds of games out there and how they pull you in and you don’t want to put it down until you’re finished. Video games are art experiences, and more people need to realize this. Hopefully, more people can be inspired by video games as I have been.
Janey Currie Student Profile | Bold.org