Hobbies and interests
Drawing And Illustration
Music
Mathematics
Crocheting
Game Design and Development
Board Games And Puzzles
Baking
Cooking
Writing
Coding And Computer Science
Reading
Adult Fiction
Adventure
Action
Classics
Cookbooks
Crafts
Education
Folk Tales
Fantasy
Folklore
Gothic
Horror
How-To
Literary Fiction
Novels
Science Fiction
Science
Short Stories
Speculative Fiction
I read books multiple times per week
Isaac/Iris Brunt
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Bold PointsIsaac/Iris Brunt
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Bold PointsBio
In December 2021, I graduated from Thomas More University with a Bachelor of the Arts in Computer Information Systems.
Currently, I am returning to school to get a masters in Game Design from Full Sail University, so I can follow my passion for game design and development.
My biggest goal is to one day become an Indie Developer and maybe even run my own studio.
Education
Thomas More University
Bachelor's degree programMajors:
- Computer and Information Sciences and Support Services, Other
Minors:
- English Language and Literature, General
Miscellaneous
Desired degree level:
Master's degree program
Graduate schools of interest:
Transfer schools of interest:
Majors of interest:
- Computer Programming
Career
Dream career field:
Computer Games
Dream career goals:
Company Founder
Arts
Band
Music2011 – 2021
Future Interests
Advocacy
Volunteering
Philanthropy
Entrepreneurship
Bold Technology Matters Scholarship
One new technology I'm excited about is VR. While VR may have been out for years now, it still qualifies as "bleeding edge" technology. Bleeding edge technology consists of ideas, software, or hardware that isn't necessarily cutting edge anymore, but also still not widely understood.
My passion for VR technologies emerged when I first saw a headset on a field trip in high school. My classmates and I had gone to a technology convention being held nearby, and part of the trip also allowed for us to explore the technologies at the convention. Along with a VR headset, there were displays for Google Glass, and LEAP, which both allow users to interact with a virtual space via different means. Google Glass was more an interactive screen you could wear with the comfort and ease of normal glasses. The demonstration allowed users to explore virtual galleries. LEAP, on the other hand, was a bar that would scan your hands above it, and translate your hand movements into a virtual space. While reading your hands in real time, you could then move blocks, or little characters as you pleased for the demonstration. Needless to say, my favorite display was the VR headset. It seamlessly combined the movement that LEAP provided, and the visuals that Google Glass allowed.
After that, my chances to use a VR headset were fleeting until I was in college. During my Junior year, an elective was offered for "Special Topics". After a conversation with my advisor, I learned that it was for a VR programming class, and I quickly sprung on it.
While the semester was a short time to be able to experiment on this technology, I still learned how to create programs for the headset. My first program was a short attempt at a horror game, which allowed players to point to different spots to teleport around the map in order to hide from the terror dog that chases them around. The second was my final project, which was a wizard dueling game. Depending on how you flick the wand you're provided with, a different spell is cast. When the right spell is cast, your foe falls, and you move on to the next opponent.
I am excited for VR technology because I believe it is widely under-utilized by small-time game developers, on account of headsets being harder to code for. I think they can offer a wide variety of options, and that list will only grow as people begin to learn to code on them.